Joe Miller

Early 40's Slightly over weight, Brown hair with light grey.

Description:

Joe Miller

Human Male Smart Hero 3

Representing SAR

Strength 12 (+1)
Dexterity 10 (+0)
Constitution 9 (-1)
Intelligence 18 (+4)
Wisdom 16 (+3)
Charisma 14 (+2)


Size: Medium
Height: 6’ 0”
Weight: 230 lb
Eyes: Light Brown
Hair: Light Brown
Skin: Light
Talents: Savant (navigate), Savant (repair)

Total Hit Points: 10

Speed: 30 feet

Armor Class: 12 = 10 +1 [leather jacket] + 1 [class]

  • Touch AC: 11
  • Flat-footed: 12
    Initiative modifier: +0 = +0 [dexterity]
    Fortitude save: +0 = 1 [base] -1 [constitution]
    Reflex save: +1 = 1 [base]
    Will save: +5 = 2 [base] +3 [wisdom]
    Attack (handheld): +2 = 1 [base] +1 [strength]
    Attack (missile): +1 = 1 [base]
    Grapple check: +2 = 1 [base] +1 [strength]
    Reputation: +1 = 1 [base]

    Action points: 17 (lifetime)

    Light load: 43 lb. or less
    Medium load: 44-86 lb.
    Heavy load: 87-130 lb.
    Lift over head: 130 lb.
    Lift off ground:260 lb.
    Push or drag: 650 lb.


    Club [1d6, crit 20, range inc 10 ft., 3 lb, one-handed, bludgeoning] +2
    Beretta 92F autoloader [2d6, crit 20, range incr 40 ft., 3 lb, ballistic, semi-automatic] +1
    Colt Python revolver [2d6, crit 20, range incr 40 ft., 3 lb, ballistic, semi-automatic]+1
    Mossberg shotgun [2d8, crit 20, range incr 30 ft., 7 lb, ballistic, semi-automatic/automatic] +1
    Winchester 94 hunting rifle [2d10, crit 20, range incr 90 ft., 7 lb, ballistic, semi-automatic] +1

    Leather jacket [light; +1 AC; max dex +8; check penalty 0; 4 lb.]

    Blue Collar (starting occupation)
  • Craft (mechanical)
  • Craft (structural)
  • Repair

    Feats:
  • Point Blank Shot
  • Far Shot
  • Simple Weapon Proficiency (free)
  • Gearhead
  • Personal Firearms Proficiency


Skill Name Key Ability Skill Modifier Ability Modifier Ranks Misc. Modifier
Balance Dex* 0 = +0
Bluff Cha 2 = +2
Climb Str* 1 = +1
Computer Use Int 6 = +4 +2 [gearhead]
Concentration Con -1 = -1
Craft (Electronic) Int 10 = +4 +6
Craft (Mechanical) Int 11 = +4 +6 +1 [Blue Collar]
Craft (Structural) Int 11 = +4 +6 +1 [Blue Collar]
Craft (Visual Art) Int 4 = +4
Craft (Writing) Int 4 = +4
Demolitions Int 10 = +4 +6
Diplomacy Cha 2 = +2
Disable Device Int 10 = +4 +6
Disguise Cha 2 = +2
Drive Dex* 0 = +0
Escape Artist Dex* 0 = +0
Forgery Int 4 = +4
Gamble Wis 3 = +3
Gather Information Cha 2 = +2
Hide Dex* 0 = +0
Intimidate Cha 2 = +2
Jump Str* 1 = +1
Knowledge (earth & life sciences) Int 10 = +4 +6
Listen Wis 6 = +3 +3
Move Silently Dex* 3 = +0 +3
Navigate Int 13 = +4 +6 +3 [savant]
Repair Int 16 = +4 +6 +2 [gearhead] +1 [Blue Collar] +3 [savant]
Research Int 4 = +4
Ride Dex 0 = +0
Search Int 10 = +4 +6
Sense Motive Wis 3 = +3
Spot Wis 6 = +3 +3
Survival Wis 3 = +3
Swim Str** 4 = +1 +3
Treat Injury Wis 3 = +3

  • = check penalty for wearing armor

Know Earth & life sciences>=5 ranks gives +2 on survival checks above ground.
Search >=5 ranks gives +2 on survival checks while tracking.

Human
  • Extra feat at first level (already included)
  • Four extra skill points at first level (already included)
  • One extra skill point at each additional level (already included)
    Level Class HP rolled

Level 1: Smart Hero 6 -1
Level 2: Smart Hero 2 -1
Level 3: Smart Hero 5 -1

Bio:

Joe is a Texan who has two passions in life, Hunting and boating. The latter is more of an obsession. He has spent 20 years restoring his pride and joy, Miss Ellie, a former USCG Cutter built in 1927.

Joe Miller

Zompocolypse saryan1999